Blood
Frost
Unholy

No Points

Death Knight

31 Points Left

Chains of Ice

Active Ability

Shackles the target with frozen chains, reducing movement speed by 70% for 8 seconds.

Death Strike

Active Ability

Focuses dark power into a strike that deals Physical damage and heals you for a percentage of all damage taken in the last 5 seconds.

Raise Dead

Active Ability

Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 minute.

Granted by selecting Unholy specialization

Mind Freeze

Active Ability

Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 seconds.

Anti-Magic Shelll

Active Ability

Surrounds you in an Anti-Magic Shell for 5 sec, absorbing a large amount of magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.

Improved Death and Decay [NNF]

Passive

Scourge Strike hits 5 additional enemies while you remain in Death and Decay.

Icebound Fortitude

Active Ability

Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 seconds.

Blood Scent

Passive

Increases Leech by 3%.

0/2

Veteran of the Third War

Passive

Stamina increased by 5/10%.

Suppression

Passive

Increases Avoidance by 3%.

Brittle

Passive

Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 seconds.

Blinding Sleet

Active Ability

Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 seconds. Damage may cancel the effect.

When Blinding Sleet ends, enemies are slowed by 50% for 6 seconds.

Permafrost

Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

Death Pact

Active Ability

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 seconds.

Wraith Walk

Active Ability

Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 seconds. Taking any action cancels the effect.

While active, your movement speed cannot be reduced below 170%.

Sacrificial Pact

Active Ability

Sacrifice your ghoul to deal Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets.

Unholy Ground

Passive

Gain 5% Haste while you remain within your Death and Decay.

0/2

Merciless Strikes

Passive

Increases Critical Strike chance by 2/4%.

Requires at least 8 Death Knight Points

Anti-Magic Zone

Active Ability

Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs a large amount of damage.

Requires at least 8 Death Knight Points

0/2

Might of Thassarian

Passive

Increases Strength by 2/4%.

Requires at least 8 Death Knight Points

Proliferating Chill

Passive

Chains of Ice affects 1 additional nearby enemy.

Requires at least 8 Death Knight Points

Runic Empowerment

Passive

Each Runic Power you spend has a 2% chance to instantly grant you a Rune.

Mutually exlusive with Runic Corruption

Requires at least 8 Death Knight Points

Runic Corruption

Passive

Each Runic Power you spend has a 1.6% chance to increase your Rune regeneration rate by 100% for 3 seconds.

Mutually exlusive with Runic Empowerment

Requires at least 8 Death Knight Points

Anticipation

Passive

Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 seconds.

Requires at least 8 Death Knight Points

Asphyxiate

Active Ability

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 seconds.

Requires at least 8 Death Knight Points

Death's Advance

Active Ability

For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.

Passive: You cannot be slowed below 70% of normal speed.

Requires at least 8 Death Knight Points

Anti-Magic Barrier

Passive

Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.

Requires at least 8 Death Knight Points

Control Undead

Active Ability

Dominates the target undead creature up to level 61, forcing it to do your bidding for 5 minutes.

Requires at least 8 Death Knight Points

Death's Reach

Passive

Increases the range of Death Grip by 10 yds.

Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

Mutually exlusive with Grip of the Dead

Requires at least 8 Death Knight Points

Grip of the Dead

Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every seconds.

Mutually exlusive with Death's Reach

Requires at least 8 Death Knight Points

Enfeeble

Passive

Your ghoul’s attacks have a chance to apply Enfeeble, reducing the target’s movement speed by 30% and the damage they deal to you by 15% for 6 seconds.

Requires at least 8 Death Knight Points

Acclimation

Passive

Icebound Fortitude's cooldown is reduced by 60 seconds.

Requires at least 8 Death Knight Points

Assimilation

Passive

The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed.

Requires at least 8 Death Knight Points

Lichborne

Active Ability

Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.

Requires at least 8 Death Knight Points

0/3

Icy Talons

Passive

Your Runic Power spending abilities increase your melee attack speed by 2/4/6% for 6 sec, stacking up to 3 times.

Requires at least 20 Death Knight Points

Horn of Winter

Active Ability

Blow the Horn of Winter, gaining 2 Runes and generating 25 Runic Power.

Requires at least 20 Death Knight Points

0/3

Improved Death Strike [NNF]

Passive

Death Strike's cost is reduced by 10, and its healing is increased by 20/40/60%.

Requires at least 20 Death Knight Points

Will of the Necropolis

Passive

Damage taken below 30% Health is reduced by 30%.

Requires at least 20 Death Knight Points

0/3

Unholy Bond

Passive

Increases the effectiveness of your Runeforge effects by 10/20/30%.

Requires at least 20 Death Knight Points

Runic Attenuation

Passive

Auto attacks have a chance to generate 5 Runic Power.

Requires at least 20 Death Knight Points

Rune Mastery

Passive

Consuming a Rune has a chance to increase your Strength by 6% for 6 seconds.

Requires at least 20 Death Knight Points

Blood Draw

Passive

When you fall below 30% health you drain health from nearby enemies. Can only occur every 3 minutes.

Requires at least 20 Death Knight Points

Death's Echo

Passive

Death's Advance, Death and Decay, and Death Grip have 1 additional charge.

Requires at least 20 Death Knight Points

Empower Rune Weapon

Active Ability

Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 seconds.

Requires at least 20 Death Knight Points

Abomination Limb

Active Ability

Sprout an additional limb, dealing Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 seconds.

Gain Runic Corruption instantly, and again every 6 seconds.

Requires at least 20 Death Knight Points

Soul Reaper

Active Ability

Strike an enemy for Shadowfrost damage and afflict the enemy with Soul Reaper.

After 5 sec, if the target is below 35% health this effect will explode dealing additional Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.

Requires at least 20 Death Knight Points

No Points

Unholy

30 Points Left

Festering Strike

Active Ability

Strikes for Physical damage and infects the target with 2-3 Festering Wounds.

Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing Shadow damage and generating 3 Runic Power.

Scourge Strike

Active Ability

An unholy strike that deals Physical damage and Shadow damage, and causes 1 Festering Wound to burst.

Improved Raise Dead [NNF]

Passive

Your Raise Dead ghoul becomes permanent.

Sudden Doom

Passive

Your auto attacks have a chance to make your next Death Coil cost no Runic Power.

Outbreak

Active Ability

Deals Shadow damage to the target and infects all nearby enemies with Virulent Plague.

Virulent Plague
A disease that deals Shadow damage over 27 sec. It erupts when the infected target dies, dealing Shadow damage to nearby enemies.

Replenishing Wounds

Passive

When Festering Wound pops it generates an additional 3 Runic Power.

0/3

Improved Festering Strike [NNF]

Passive

Festering Strike damage increased by 10/20/30%.

0/3

Infectious Wound

Passive

Festering Strike has a 20% increased chance of applying 1/2/3 additional Festering Wounds.

Epidemic

Active Ability

Causes each of your Virulent Plagues to flare up, dealing Shadow damage to the infected enemy, and an additional Shadow damage to all other enemies near them.

0/2

Improved Scourge Strike [NNF]

Passive

Scourge Strike damage increased by 10/20%.

Requires at least 8 Unholy Points

Harbinger of Doom

Passive

Sudden Doom triggers 15% more often and can accumulate up to 2 charges.

Requires at least 8 Unholy Points

Dark Transformation

Active Ability

Your ghoul deals Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 seconds.

The ghoul's abilities are empowered and take on new functions while the transformation is active.

Requires at least 8 Unholy Points

0/2

Deadly Coil

Passive

Reduces the Runic Power cost of Death Coil by 5/10.

Requires at least 8 Unholy Points

Clawing Shadows

Passive

Replaces Scourge Strike

Deals Shadow damage and causes 1 Festering Wound to burst.

Requires at least 8 Unholy Points

Pestilence

Passive

Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.

Requires at least 8 Unholy Points

Unholy Pact

Passive

Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal Shadow damage over 15 sec to enemies between you and your pet.

While active, your strength is increased by 3%.

Mutually exlusive with Defile

Requires at least 8 Unholy Points

Defile

Active Ability

Defile the targeted ground, dealing Shadow damage to all enemies over 10 seconds.

While you remain within your Defile, your Scourge Strike will hit 4 enemies near the target.

If any enemies are standing in the Defile, it grows in size and deals increasing damage every seconds.

Mutually exlusive with Unholy Pact

Requires at least 8 Unholy Points

Bursting Sores

Passive

Bursting a Festering Wound deals 25% more damage, and deals Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets.

Mutually exlusive with Ebon Fever

Requires at least 8 Unholy Points

Ebon Fever

Passive

Virulent Plague deals 15% more damage over time in half the duration.

Mutually exlusive with Bursting Sores

Requires at least 8 Unholy Points

Infected Claws

Passive

Your ghoul's Claw attack has a 30% chance to cause a Festering Wound on the target.

Requires at least 8 Unholy Points

All Will Serve

Passive

Your Raise Dead spell summons an additional skeletal minion.

Requires at least 8 Unholy Points

Pestilent Pustules

Passive

Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.

Requires at least 8 Unholy Points

0/2

Unholy Command

Passive

Damage Dealt by Death Coil reduces the cooldown of Dark Transformation by 0.5/1 sec.

Requires at least 8 Unholy Points

Army of the Dead

Active Ability

Summons a legion of ghouls who swarms your enemies, fighting anything they can for 30 seconds.

Requires at least 8 Unholy Points

0/2

Improved Death Coil

Passive

Death Coil deals 20/40% additional damage and seeks out 1 additional nearby enemy.

Requires at least 8 Unholy Points

Reaping

Passive

Your Soul Reaper, Scourge Strike, Festering Strike, and Death Coil deal 20% additional damage to enemies below 35% health.

Requires at least 8 Unholy Points

Death Rot

Passive

Sudden Doom causes your Death Coil to burst up to 2 additional Festering Wounds and increases the Shadow damage the target takes from you by 4% per wound popped for 6 seconds.

Requires at least 20 Unholy Points

Apocalypse

Active Ability

Bring doom upon the enemy, dealing Shadow damage and bursting up to 4 Festering Wounds on the target.

Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound.

Requires at least 20 Unholy Points

Unholy Blight

Active Ability

Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals damage over 14 sec, stacking up to 4 times.

Requires at least 20 Unholy Points

0/2

Festermight

Passive

Popping a Festering Wound increases your Strength by 1/2% for 20 sec, stacking. Does not refresh duration.

Requires at least 20 Unholy Points

0/2

Frenzied Monstrosity

Passive

Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 4/8%.

Requires at least 20 Unholy Points

0/2

Morbidity

Passive

Diseased enemies take 3/6% increased damage per disease they are affected by.

Requires at least 20 Unholy Points

0/2

Unholy Aura

Passive

All enemies within 8 yards take 10/20% increased damage from your minions.

Requires at least 20 Unholy Points

Unholy Assault

Active Ability

Strike your target dealing Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 12 seconds.

Requires at least 20 Unholy Points

Army of the Damned

Passive

Death Coil reduces the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 seconds.

Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes.

Requires at least 20 Unholy Points

Summon Gargoyle

Active Ability

Summon a Gargoyle into the area to bombard the target for 30 seconds.

The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

Requires at least 20 Unholy Points

Baseline Abilities

All maximum level Death Knights will have access to these abilities.

They are earned through leveling and do not require you to spend talent points to have them.

Dark Command

Active Ability

Command the target to attack you.

Death and Decay

Active Ability

Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

Death Coil

Active Ability

Fires a blast of unholy energy at the target, causing Shadow damage to an enemy or healing an Undead ally for health.

Death Gate

Active Ability

Opens a gate which you can use to return to Ebon Hold.

Using a Death Gate while in Ebon Hold will return you back to near your departure point.

Death Grip

Active Ability

Harnesses the energy that surrounds and binds all matter, drawing the target toward you.

On a Pale Horse

Passive

You are as hard to stop as death itself, increasing your mounted speed by 20%.

Path of Frost

Active Ability

Activates a freezing aura for 10 min that creates ice beneath your feet, allowing party or raid members within 50 yards to walk on water.

Usable while mounted, but being attacked or damaged will cancel the effect.

Rune Strike

Active Ability

Strike the target for Physical damage. This attack cannot be dodged, blocked, or parried.

Runeforging

Skill

Allows the Death Knight to emblazon their weapon with runes.

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