Blood
Frost
Unholy

No Points

Death Knight

31 Points Left

Chains of Ice

Active Ability

Shackles the target with frozen chains, reducing movement speed by 70% for 8 seconds.

Granted by selecting Frost specialization

Death Strike

Active Ability

Focuses dark power into a strike that deals Physical damage and heals you for a percentage of all damage taken in the last 5 seconds.

Raise Dead

Active Ability

Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 minute.

Mind Freeze

Active Ability

Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 seconds.

Anti-Magic Shelll

Active Ability

Surrounds you in an Anti-Magic Shell for 5 sec, absorbing a large amount of magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.

Improved Death and Decay [NNF]

Passive

Obliterate hits 1 additional enemy while you remain in Death and Decay.

Icebound Fortitude

Active Ability

Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 seconds.

Blood Scent

Passive

Increases Leech by 3%.

0/2

Veteran of the Third War

Passive

Stamina increased by 5/10%.

Suppression

Passive

Increases Avoidance by 3%.

Brittle

Passive

Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 seconds.

Blinding Sleet

Active Ability

Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 seconds. Damage may cancel the effect.

When Blinding Sleet ends, enemies are slowed by 50% for 6 seconds.

Permafrost

Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

Death Pact

Active Ability

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 seconds.

Wraith Walk

Active Ability

Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 seconds. Taking any action cancels the effect.

While active, your movement speed cannot be reduced below 170%.

Sacrificial Pact

Active Ability

Sacrifice your ghoul to deal Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets.

Unholy Ground

Passive

Gain 5% Haste while you remain within your Death and Decay.

0/2

Merciless Strikes

Passive

Increases Critical Strike chance by 2/4%.

Requires at least 8 Death Knight Points

Anti-Magic Zone

Active Ability

Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs a large amount of damage.

Requires at least 8 Death Knight Points

0/2

Might of Thassarian

Passive

Increases Strength by 2/4%.

Requires at least 8 Death Knight Points

Proliferating Chill

Passive

Chains of Ice affects 1 additional nearby enemy.

Requires at least 8 Death Knight Points

Runic Empowerment

Passive

Each Runic Power you spend has a 2% chance to instantly grant you a Rune.

Mutually exlusive with Runic Corruption

Requires at least 8 Death Knight Points

Runic Corruption

Passive

Each Runic Power you spend has a 1.6% chance to increase your Rune regeneration rate by 100% for 3 seconds.

Mutually exlusive with Runic Empowerment

Requires at least 8 Death Knight Points

Anticipation

Passive

Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 seconds.

Requires at least 8 Death Knight Points

Asphyxiate

Active Ability

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 seconds.

Requires at least 8 Death Knight Points

Death's Advance

Active Ability

For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.

Passive: You cannot be slowed below 70% of normal speed.

Requires at least 8 Death Knight Points

Anti-Magic Barrier

Passive

Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.

Requires at least 8 Death Knight Points

Control Undead

Active Ability

Dominates the target undead creature up to level 61, forcing it to do your bidding for 5 minutes.

Requires at least 8 Death Knight Points

Death's Reach

Passive

Increases the range of Death Grip by 10 yds.

Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

Mutually exlusive with Grip of the Dead

Requires at least 8 Death Knight Points

Grip of the Dead

Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every seconds.

Mutually exlusive with Death's Reach

Requires at least 8 Death Knight Points

Enfeeble

Passive

Your ghoul’s attacks have a chance to apply Enfeeble, reducing the target’s movement speed by 30% and the damage they deal to you by 15% for 6 seconds.

Requires at least 8 Death Knight Points

Acclimation

Passive

Icebound Fortitude's cooldown is reduced by 60 seconds.

Requires at least 8 Death Knight Points

Assimilation

Passive

The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed.

Requires at least 8 Death Knight Points

Lichborne

Active Ability

Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.

Requires at least 8 Death Knight Points

0/3

Icy Talons

Passive

Your Runic Power spending abilities increase your melee attack speed by 2/4/6% for 6 sec, stacking up to 3 times.

Requires at least 20 Death Knight Points

Horn of Winter

Active Ability

Blow the Horn of Winter, gaining 2 Runes and generating 25 Runic Power.

Requires at least 20 Death Knight Points

0/3

Improved Death Strike [NNF]

Passive

Death Strike's cost is reduced by 10, and its healing is increased by 20/40/60%.

Requires at least 20 Death Knight Points

Will of the Necropolis

Passive

Damage taken below 30% Health is reduced by 30%.

Requires at least 20 Death Knight Points

0/3

Unholy Bond

Passive

Increases the effectiveness of your Runeforge effects by 10/20/30%.

Requires at least 20 Death Knight Points

Runic Attenuation

Passive

Auto attacks have a chance to generate 5 Runic Power.

Requires at least 20 Death Knight Points

Rune Mastery

Passive

Consuming a Rune has a chance to increase your Strength by 6% for 6 seconds.

Requires at least 20 Death Knight Points

Blood Draw

Passive

When you fall below 30% health you drain health from nearby enemies. Can only occur every 3 minutes.

Requires at least 20 Death Knight Points

Death's Echo

Passive

Death's Advance, Death and Decay, and Death Grip have 1 additional charge.

Requires at least 20 Death Knight Points

Empower Rune Weapon

Active Ability

Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 seconds.

Empower Rune Weapon gains an additional charge if it is talented elsewhere.

Requires at least 20 Death Knight Points

Abomination Limb

Active Ability

Sprout an additional limb, dealing Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 seconds.

Gain Runic Corruption instantly, and again every 6 seconds.

Requires at least 20 Death Knight Points

Soul Reaper

Active Ability

Strike an enemy for Shadowfrost damage and afflict the enemy with Soul Reaper.

After 5 sec, if the target is below 35% health this effect will explode dealing additional Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.

Requires at least 20 Death Knight Points

No Points

Frost

30 Points Left

Frost Strike

Active Ability

Chill your weapons with icy power and quickly strike the enemy with both, dealing Frost damage.

Obliterate

Active Ability

A brutal attack with both weapons that deals Physical damage.

Howling Blast

Active Ability

Blast the target with a frigid wind, dealing Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.

Frost Fever
A disease that deals Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.

Killing Machine

Passive

Your auto attack critical strikes have a chance to make your next Obliterate critically strike.

Rime

Passive

Obliterate has a 45% chance to cause your next Howling Blast to consume no runes and deal 150% additional damage.

Unleashed Frenzy

Passive

Frost Strike increases your strength by 1% for 6 seconds, stacking up to 3 times.

0/2

Runic Command

Passive

Increases your maximum Runic Power by 5/10.

0/2

Improved Frost Strike [NNF]

Passive

Increases Frost Strike damage by 10/20%.

Remorseless Winter

Active Ability

Drain the warmth of life from all nearby enemies within 8 yards, dealing Frost damage over 8 sec and reducing their movement speed by 20%.

0/2

Improved Obliterate [NNF]

Passive

Increases Obliterate damage by 10/20%.

Requires at least 8 Frost Points

Pillar of Frost

Active Ability

The power of frost increases your Strength by 20% for 12 seconds.

Each Rune spent while active increases your Strength by an additional 1%.

Requires at least 8 Frost Points

0/2

Improved Rime [NNF]

Passive

Increases Howling Blast damage done by an additional 75/100%.

Requires at least 8 Frost Points

Frigid Executioner

Passive

Obliterate has a 10% chance to refund 2 runes.

Mutually exlusive with Rage of the Frozen Champion

Requires at least 8 Frost Points

Rage of the Frozen Champion

Passive

Obliterate has a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.

Mutually exlusive with Frigid Executioner

Requires at least 8 Frost Points

Improved Killing Machine

Passive

Your next Obliterate also deals Frost damage.

Requires at least 8 Frost Points

Inexorable Assault

Passive

Gain Inexorable Assault every 8 sec, stacking up to 5 times.

Obliterate consumes a stack to deal additional Frost damage.

Mutually exlusive with Cold Heart

Requires at least 8 Frost Points

Cold Heart

Passive

Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal Frost damage. Stacks up to 20 times.

Mutually exlusive with Inexorable Assault

Requires at least 8 Frost Points

Avalanche

Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing Frost damage.

Mutually exlusive with Frozen Pulse

Requires at least 8 Frost Points

Frozen Pulse

Passive

While you have fewer than 3 full Runes, your auto attacks radiate intense cold, inflicting Frost damage on all nearby enemies.

Mutually exlusive with Avalanche

Requires at least 8 Frost Points

Biting Cold

Passive

Remorseless Winter damage is increased by 30%.

The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.

Requires at least 8 Frost Points

Chill Streak

Active Ability

Deals Frost damage to the target and reduces their movement speed by 70% for 4 seconds. Costs 40 Runic Power.

Chill Streak bounces up to 9 times between closest targets within 6 yards.

Requires at least 8 Frost Points

Murderous Efficiency

Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

Requires at least 8 Frost Points

Might of the Frozen Wastes

Passive

Wielding a two-handed weapon increases Obliterate damage by 30%, and causes your auto attack critical strikes to grant Killing Machine.

Requires at least 8 Frost Points

0/2

Enduring Strength

Passive

When Pillar of Frost expires, your Strength is increased by 5/10% for 6 seconds.

This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.

Requires at least 8 Frost Points

0/2

Frostwhelp's Aid

Passive

Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for Frost damage.

Each unique enemy hit increases your Mastery by 2/4%, up to 10/20%.

Requires at least 8 Frost Points

Gathering Storm

Passive

Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 seconds.

Requires at least 8 Frost Points

Empower Rune Weapon

Active Ability

Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 seconds.

Empower Rune Weapon gains an additional charge if it is talented elsewhere.

Requires at least 8 Frost Points

Piercing Chill

Passive

Enemies suffer 5% increased damage from Chill Streak each time they are struck by it.

Mutually exlusive with Enduring Chill

Requires at least 8 Frost Points

Enduring Chill

Passive

Chill Streak's bounce range is increased by 2 yds and each time Chill Streak bounces it has a 20% chance to increase the maximum number of bounces by 1.

Mutually exlusive with Piercing Chill

Requires at least 8 Frost Points

Glacial Advance

Active Ability

Summon glacial spikes from the ground that advance forward, each dealing Frost damage and applying Razorice to enemies near their eruption point.

Requires at least 20 Frost Points

0/2

Bonegrinder

Passive

Consuming Killing Machine grants 1% critical strike chance for 6 seconds, stacking up to 5 times.

At 5 stacks, your next Killing Machine consumes the stacks granting you 5/10% increased Frost damage for 10 seconds.

Requires at least 20 Frost Points

0/2

Everfrost

Passive

Remorseless Winter deals 3/6% increased damage to enemies it hits, stacking up to 10 times.

Requires at least 20 Frost Points

Frostscythe

Active Ability

A sweeping attack that strikes all enemies in front of you for Frost damage. This attack benefits from Killing Machine.

Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.

Requires at least 20 Frost Points

0/2

Cold-Blooded Rage

Passive

Frost Strike critical strikes have a 5/10% chance to grant Killing Machine.

Requires at least 20 Frost Points

Frostwyrm's Fury

Active Ability

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing Frost damage and slowing movement speed by 50% for 10 seconds.

Requires at least 20 Frost Points

0/2

Invigorating Freeze

Passive

Frost Fever critical strikes increase the chance to grant Runic Power by an additional 5/10%.

Requires at least 20 Frost Points

Obliteration

Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

Mutually exlusive with Icecap

Requires at least 20 Frost Points

Icecap

Active Ability

Your Frost Strike, Obliterate & Frostscythe critical strikes reduce the remaining cooldown of Pillar of Frost by 4 seconds.

Mutually exlusive with Obliteration

Requires at least 20 Frost Points

Absolute Zero

Passive

Frostwyrm's Fury has 50% reduced cooldown and Freezes all enemies hit for 3 seconds.

Requires at least 20 Frost Points

Breath of Sindragosa

Active Ability

Continuously deal Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets.

Generates 2 Runes at the start and end.

Requires at least 20 Frost Points

Baseline Abilities

All maximum level Death Knights will have access to these abilities.

They are earned through leveling and do not require you to spend talent points to have them.

Dark Command

Active Ability

Command the target to attack you.

Death and Decay

Active Ability

Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

Death Coil

Active Ability

Fires a blast of unholy energy at the target, causing Shadow damage to an enemy or healing an Undead ally for health.

Death Gate

Active Ability

Opens a gate which you can use to return to Ebon Hold.

Using a Death Gate while in Ebon Hold will return you back to near your departure point.

Death Grip

Active Ability

Harnesses the energy that surrounds and binds all matter, drawing the target toward you.

On a Pale Horse

Passive

You are as hard to stop as death itself, increasing your mounted speed by 20%.

Path of Frost

Active Ability

Activates a freezing aura for 10 min that creates ice beneath your feet, allowing party or raid members within 50 yards to walk on water.

Usable while mounted, but being attacked or damaged will cancel the effect.

Rune Strike

Active Ability

Strike the target for Physical damage. This attack cannot be dodged, blocked, or parried.

Runeforging

Skill

Allows the Death Knight to emblazon their weapon with runes.

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