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Active Ability
Shackles the target with frozen chains, reducing movement speed by 70% for 8 seconds.
Granted by selecting Frost specialization
Active Ability
Focuses dark power into a strike that deals Physical damage and heals you for a percentage of all damage taken in the last 5 seconds.
Active Ability
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 minute.
Active Ability
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 seconds.
Active Ability
Surrounds you in an Anti-Magic Shell for 5 sec, absorbing a large amount of magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
Passive
Obliterate hits 1 additional enemy while you remain in Death and Decay.
Active Ability
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 seconds.
Passive
Increases Leech by 3%.
Passive
Stamina increased by 5/10%.
Passive
Increases Avoidance by 3%.
Passive
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 seconds.
Active Ability
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 seconds. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 seconds.
Passive
Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
Active Ability
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 seconds.
Active Ability
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 seconds. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
Active Ability
Sacrifice your ghoul to deal Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets.
Passive
Gain 5% Haste while you remain within your Death and Decay.
Passive
Increases Critical Strike chance by 2/4%.
Requires at least 8 Death Knight Points
Active Ability
Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs a large amount of damage.
Requires at least 8 Death Knight Points
Passive
Increases Strength by 2/4%.
Requires at least 8 Death Knight Points
Passive
Chains of Ice affects 1 additional nearby enemy.
Requires at least 8 Death Knight Points
Passive
Each Runic Power you spend has a 2% chance to instantly grant you a Rune.
Mutually exlusive with Runic Corruption
Requires at least 8 Death Knight Points
Passive
Each Runic Power you spend has a 1.6% chance to increase your Rune regeneration rate by 100% for 3 seconds.
Mutually exlusive with Runic Empowerment
Requires at least 8 Death Knight Points
Passive
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 seconds.
Requires at least 8 Death Knight Points
Active Ability
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 seconds.
Requires at least 8 Death Knight Points
Active Ability
For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
Passive: You cannot be slowed below 70% of normal speed.
Requires at least 8 Death Knight Points
Passive
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Requires at least 8 Death Knight Points
Active Ability
Dominates the target undead creature up to level 61, forcing it to do your bidding for 5 minutes.
Requires at least 8 Death Knight Points
Passive
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Mutually exlusive with Grip of the Dead
Requires at least 8 Death Knight Points
Passive
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every seconds.
Mutually exlusive with Death's Reach
Requires at least 8 Death Knight Points
Passive
Your ghoul’s attacks have a chance to apply Enfeeble, reducing the target’s movement speed by 30% and the damage they deal to you by 15% for 6 seconds.
Requires at least 8 Death Knight Points
Passive
Icebound Fortitude's cooldown is reduced by 60 seconds.
Requires at least 8 Death Knight Points
Passive
The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed.
Requires at least 8 Death Knight Points
Active Ability
Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.
Requires at least 8 Death Knight Points
Passive
Your Runic Power spending abilities increase your melee attack speed by 2/4/6% for 6 sec, stacking up to 3 times.
Requires at least 20 Death Knight Points
Active Ability
Blow the Horn of Winter, gaining 2 Runes and generating 25 Runic Power.
Requires at least 20 Death Knight Points
Passive
Death Strike's cost is reduced by 10, and its healing is increased by 20/40/60%.
Requires at least 20 Death Knight Points
Passive
Damage taken below 30% Health is reduced by 30%.
Requires at least 20 Death Knight Points
Passive
Increases the effectiveness of your Runeforge effects by 10/20/30%.
Requires at least 20 Death Knight Points
Passive
Auto attacks have a chance to generate 5 Runic Power.
Requires at least 20 Death Knight Points
Passive
Consuming a Rune has a chance to increase your Strength by 6% for 6 seconds.
Requires at least 20 Death Knight Points
Passive
When you fall below 30% health you drain health from nearby enemies. Can only occur every 3 minutes.
Requires at least 20 Death Knight Points
Passive
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Requires at least 20 Death Knight Points
Active Ability
Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 seconds.
Empower Rune Weapon gains an additional charge if it is talented elsewhere.
Requires at least 20 Death Knight Points
Active Ability
Sprout an additional limb, dealing Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 seconds.
Gain Runic Corruption instantly, and again every 6 seconds.
Requires at least 20 Death Knight Points
Active Ability
Strike an enemy for Shadowfrost damage and afflict the enemy with Soul Reaper.
After 5 sec, if the target is below 35% health this effect will explode dealing additional Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
Requires at least 20 Death Knight Points
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30 Points Left
Active Ability
Chill your weapons with icy power and quickly strike the enemy with both, dealing Frost damage.
Active Ability
A brutal attack with both weapons that deals Physical damage.
Active Ability
Blast the target with a frigid wind, dealing Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Passive
Your auto attack critical strikes have a chance to make your next Obliterate critically strike.
Passive
Obliterate has a 45% chance to cause your next Howling Blast to consume no runes and deal 150% additional damage.
Passive
Frost Strike increases your strength by 1% for 6 seconds, stacking up to 3 times.
Passive
Increases your maximum Runic Power by 5/10.
Passive
Increases Frost Strike damage by 10/20%.
Active Ability
Drain the warmth of life from all nearby enemies within 8 yards, dealing Frost damage over 8 sec and reducing their movement speed by 20%.
Passive
Increases Obliterate damage by 10/20%.
Requires at least 8 Frost Points
Active Ability
The power of frost increases your Strength by 20% for 12 seconds.
Each Rune spent while active increases your Strength by an additional 1%.
Requires at least 8 Frost Points
Passive
Increases Howling Blast damage done by an additional 75/100%.
Requires at least 8 Frost Points
Passive
Obliterate has a 10% chance to refund 2 runes.
Mutually exlusive with Rage of the Frozen Champion
Requires at least 8 Frost Points
Passive
Obliterate has a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.
Mutually exlusive with Frigid Executioner
Requires at least 8 Frost Points
Passive
Your next Obliterate also deals Frost damage.
Requires at least 8 Frost Points
Passive
Gain Inexorable Assault every 8 sec, stacking up to 5 times.
Obliterate consumes a stack to deal additional Frost damage.
Mutually exlusive with Cold Heart
Requires at least 8 Frost Points
Passive
Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal Frost damage. Stacks up to 20 times.
Mutually exlusive with Inexorable Assault
Requires at least 8 Frost Points
Passive
Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing Frost damage.
Mutually exlusive with Frozen Pulse
Requires at least 8 Frost Points
Passive
While you have fewer than 3 full Runes, your auto attacks radiate intense cold, inflicting Frost damage on all nearby enemies.
Mutually exlusive with Avalanche
Requires at least 8 Frost Points
Passive
Remorseless Winter damage is increased by 30%.
The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
Requires at least 8 Frost Points
Active Ability
Deals Frost damage to the target and reduces their movement speed by 70% for 4 seconds. Costs 40 Runic Power.
Chill Streak bounces up to 9 times between closest targets within 6 yards.
Requires at least 8 Frost Points
Passive
Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.
Requires at least 8 Frost Points
Passive
Wielding a two-handed weapon increases Obliterate damage by 30%, and causes your auto attack critical strikes to grant Killing Machine.
Requires at least 8 Frost Points
Passive
When Pillar of Frost expires, your Strength is increased by 5/10% for 6 seconds.
This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Requires at least 8 Frost Points
Passive
Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for Frost damage.
Each unique enemy hit increases your Mastery by 2/4%, up to 10/20%.
Requires at least 8 Frost Points
Passive
Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 seconds.
Requires at least 8 Frost Points
Active Ability
Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 seconds.
Empower Rune Weapon gains an additional charge if it is talented elsewhere.
Requires at least 8 Frost Points
Passive
Enemies suffer 5% increased damage from Chill Streak each time they are struck by it.
Mutually exlusive with Enduring Chill
Requires at least 8 Frost Points
Passive
Chill Streak's bounce range is increased by 2 yds and each time Chill Streak bounces it has a 20% chance to increase the maximum number of bounces by 1.
Mutually exlusive with Piercing Chill
Requires at least 8 Frost Points
Active Ability
Summon glacial spikes from the ground that advance forward, each dealing Frost damage and applying Razorice to enemies near their eruption point.
Requires at least 20 Frost Points
Passive
Consuming Killing Machine grants 1% critical strike chance for 6 seconds, stacking up to 5 times.
At 5 stacks, your next Killing Machine consumes the stacks granting you 5/10% increased Frost damage for 10 seconds.
Requires at least 20 Frost Points
Passive
Remorseless Winter deals 3/6% increased damage to enemies it hits, stacking up to 10 times.
Requires at least 20 Frost Points
Active Ability
A sweeping attack that strikes all enemies in front of you for Frost damage. This attack benefits from Killing Machine.
Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.
Requires at least 20 Frost Points
Passive
Frost Strike critical strikes have a 5/10% chance to grant Killing Machine.
Requires at least 20 Frost Points
Active Ability
Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing Frost damage and slowing movement speed by 50% for 10 seconds.
Requires at least 20 Frost Points
Passive
Frost Fever critical strikes increase the chance to grant Runic Power by an additional 5/10%.
Requires at least 20 Frost Points
Passive
While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.
Mutually exlusive with Icecap
Requires at least 20 Frost Points
Active Ability
Your Frost Strike, Obliterate & Frostscythe critical strikes reduce the remaining cooldown of Pillar of Frost by 4 seconds.
Mutually exlusive with Obliteration
Requires at least 20 Frost Points
Passive
Frostwyrm's Fury has 50% reduced cooldown and Freezes all enemies hit for 3 seconds.
Requires at least 20 Frost Points
Active Ability
Continuously deal Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets.
Generates 2 Runes at the start and end.
Requires at least 20 Frost Points
All maximum level Death Knights will have access to these abilities.
They are earned through leveling and do not require you to spend talent points to have them.
Active Ability
Command the target to attack you.
Active Ability
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
Active Ability
Fires a blast of unholy energy at the target, causing Shadow damage to an enemy or healing an Undead ally for health.
Active Ability
Opens a gate which you can use to return to Ebon Hold.
Using a Death Gate while in Ebon Hold will return you back to near your departure point.
Active Ability
Harnesses the energy that surrounds and binds all matter, drawing the target toward you.
Passive
You are as hard to stop as death itself, increasing your mounted speed by 20%.
Active Ability
Activates a freezing aura for 10 min that creates ice beneath your feet, allowing party or raid members within 50 yards to walk on water.
Usable while mounted, but being attacked or damaged will cancel the effect.
Active Ability
Strike the target for Physical damage. This attack cannot be dodged, blocked, or parried.
Skill
Allows the Death Knight to emblazon their weapon with runes.