Balance
Feral
Guardian
Restoration

No Points

Druid

31 Points Left

Rake

Active Ability

Requires Cat Form

Rake the target for Bleed damage and additional Bleed damage over 15 seconds.

Awards 1 combo point.

Frenzied Regeneration

Active Ability

Requires Bear Form

Heals you for 20% health over 3 seconds.

Rejuvenation

Active Ability

Heals the target over 12 seconds.

Starfire

Active Ability

Call down a burst of energy, causing Arcane damage to the target, and a small amount of Arcane damage to all other enemies within 8 yards. Generates 8 Astral Power.

Granted by selecting Balance specialization

Thrash

Active Ability

Requires Bear Form, Cat Form

Thrash all nearby enemies, dealing immediate physical damage and periodic bleed damage. Damage varies by shapeshift form.

0/2

Improved Barkskin

Passive

Barkskin duration increased by 2/4 seconds.

Swiftmend

Active Ability

Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for a large amount.

Starsurge

Active Ability

Launch a surge of stellar energies at the target, dealing Astral damage, and empowering the damage bonus of any active Eclipse for its duration.

Granted by selecting Balance specialization

Rip

Active Ability

Requires Cat Form

Finishing move that causes Bleed damage over time. Lasts longer per combo point.

Swipe

Active Ability

Requires Bear Form, Cat Form

Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.

Improved Frenzied Regeneration [NNF]

Passive

Frenzied Regeneration and Barkskin increase all healing received by 20%.

Remove Corruption

Active Ability

Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.

ShapeshiftMoonkin Form

Active Ability

Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.

The act of shapeshifting frees you from movement impairing effects.

Maim

Active Ability

Requires Cat Form

Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point.

0/3

Increased Armor and Physical Damage [NNF]

Passive

Armor and Physical damage dealt increased by 2/4/6%.

Ironfur

Active Ability

Requires Bear Form

Increases armor for 7 seconds.

0/3

Increased Healing and Magic Damage [NNF]

Passive

Healing and Magic damage dealt increased by 2/4/6%.

Hibernate

Active Ability

Forces the enemy target to sleep for up to 40 seconds. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

0/2

Feline Swiftness

Passive

Movement speed increased by 8/15%.

Requires at least 8 Druid Points

Skull Bash

Active Ability

Requires Bear Form, Cat Form

You charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 4 seconds.

Requires at least 8 Druid Points

0/2

Thick Hide

Passive

Reduces all damage taken by 3/6%.

Requires at least 8 Druid Points

Wild Charge

Active Ability

Grants a movement ability that varies by shapeshift form.

Mutually exlusive with Tiger Dash

Requires at least 8 Druid Points

Tiger Dash

Active Ability

Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 seconds.

Mutually exlusive with Wild Charge

Requires at least 8 Druid Points

0/2

Increased Healing & Healing Taken [NNF]

Passive

Healing done and healing taken increased by 3/6%.

Requires at least 8 Druid Points

Cyclone

Active Ability

Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.

Requires at least 8 Druid Points

0/2

Astral Influence

Passive

Increases the range of all your abilities by 3/5 yards.

Requires at least 8 Druid Points

Tireless Pursuit

Passive

For 2 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.

Requires at least 8 Druid Points

Soothe

Active Ability

Soothes the target, dispelling all Enrage effects.

Requires at least 8 Druid Points

Sunfire

Active Ability

A quick beam of solar light burns the enemy for a small amount of Nature damage and then an additional Nature damage over 12 seconds.

Requires at least 8 Druid Points

Typhoon

Active Ability

Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and dazing them for 6 seconds. Usable in all shapeshift forms.

Requires at least 8 Druid Points

Primal Fury

Passive

When you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect.

Requires at least 8 Druid Points

Ursoc's Endurance [NNF]

Passive

When you use Barkskin or Survival Instincts, absorb a small amount of damage over 8 seconds.

Requires at least 8 Druid Points

Stampeding Roar

Active Ability

Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.

Requires at least 8 Druid Points

Wild Growth

Active Ability

Heals up to 5 injured allies within 30 yards of the target over 7 seconds. Healing starts high and declines over the duration.

Requires at least 8 Druid Points

Improved Sunfire [NNF]

Passive

Sunfire now applies its damage over time effect to all enemies within 8 yards.

Requires at least 8 Druid Points

Incapacitating Roar

Active Ability

Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 seconds. Damage will cancel the effect.

Mutually exlusive with Mighty Bash

Requires at least 20 Druid Points

Mighty Bash

Active Ability

Invokes the spirit of Ursoc to stun the target for 4 seconds. Usable in all shapeshift forms.

Mutually exlusive with Incapacitating Roar

Requires at least 20 Druid Points

0/2

Ursine Vigor

Passive

For 4 sec after shifting into Bear Form, your health and armor are increased by 15/30%.

Requires at least 20 Druid Points

0/3

Lycara's Teachings [NNF]

Passive

You gain 1/2/3% of a stat based on your current form.

No Form: Haste
Cat Form: Critical Strike
Bear Form: Versatility
Moonkin Form: Mastery

Requires at least 20 Druid Points

Improved Rejuvenation [NNF]

Passive

Rejuvenation's duration is increased by 3 seconds.

Requires at least 20 Druid Points

Mass Entanglement

Active Ability

Roots the target and all enemies within 15 yards in place for 30 seconds. Damage may interrupt the effect. Usable in all shapeshift forms.

Mutually exlusive with Ursol's Vortex

Requires at least 20 Druid Points

Ursol's Vortex

Active Ability

Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.

Mutually exlusive with Mass Entanglement

Requires at least 20 Druid Points

0/2

Well-Honed Instincts

Passive

When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120/90 seconds.

Requires at least 20 Druid Points

Improved Stampeding Roar [NNF]

Passive

Cooldown of Stampeding Roar reduced by 60 seconds.

Requires at least 20 Druid Points

Renewal

Active Ability

Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.

Requires at least 20 Druid Points

Innervate

Active Ability

Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 seconds.

Requires at least 20 Druid Points

Furor

Passive

When you shift into a form you haven't been in for 20 sec, abilities cost no Rage, Energy, Astral Power, or Mana for 4 seconds.

Requires at least 20 Druid Points

Heart of the Wild

Active Ability

Abilities not associated with your chosen specialization are substantially empowered for 45 seconds.

Requires at least 20 Druid Points

Nature's Vigil

Active Ability

1.5 min cooldownInstant

For 20 sec, all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 20% for heals, 40% for damage spells.

Requires at least 20 Druid Points

No Points

Balance

30 Points Left

Eclipse

Passive

Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.

Eclipse (Solar)
Wrath cast time reduced 8% and damage increased 20%.

Eclipse (Lunar)
Starfire cast time reduced 8% and critical strike chance increased 20%.

Improved Eclipse [NNF]

Passive

Eclipse now reduces the cast time of affected spells by 15%.

0/2

Improved Moonfire and Sunfire [NNF]

Passive

Moonfire and Sunfire duration increased by 3/6 seconds.

Force of Nature

Active Ability

Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.

Generates 20 Astral Power.

0/2

Nature's Balance

Passive

While in combat you generate 1/2 Astral Power every 2 seconds.

While out of combat your Astral Power rebalances to 50 instead of depleting to empty.

Warrior of Elune

Active Ability

Your next 3 Starfires are instant cast and generate 40% increased Astral Power.

Starfall

Active Ability

Calls down waves of falling stars upon enemies within 40 yds, dealing Astral damage over 8 seconds.

Improved Moonkin Form [NNF]

Passive

While in Moonkin Form, single-target attacks against you have a 15% chance make your next Starfire instant.

Celestial Alignment

Active Ability

Bring the celestial bodies into alignment over the target area applying Moonfire and Sunfire to all enemies.

For 20 sec, both Eclipses are maintained and you gain 10% haste.

Improved Starsurge

Passive

Starsurge further empowers the damage bonus of any active Eclipse.

Requires at least 8 Balance Points

Solar Beam

Active Ability

Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 seconds.

Requires at least 8 Balance Points

Shooting Stars

Passive

Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing Astral damage and generating 2 Astral Power.

Requires at least 8 Balance Points

0/2

Improved Starfall

Passive

Casting Starfall extends the duration of active Moonfires and Sunfires by 2/4 seconds.

Requires at least 8 Balance Points

0/2

Power of Goldrinn

Passive

Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals Arcane damage to the target.

[sic]

Requires at least 8 Balance Points

0/2

Starlord

Passive

Starsurge and Starfall grant you 2/4% Haste for 15 seconds.

Stacks up to 3 times. Gaining a stack does not refresh the duration.

Requires at least 8 Balance Points

Stellar Drift

Passive

Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 12 sec cooldown.

Requires at least 8 Balance Points

0/3

Stellar Inspiration

Passive

Starsurge and Starfall have a 10/15/20% chance to empower Eclipse or extend Moonfire and Sunfire by double the amount.

Requires at least 8 Balance Points

Light of the Sun

Passive

Reduces the remaining cooldown on Solar Beam by 15 seconds when it interrupts the primary target.

Requires at least 8 Balance Points

0/3

Umbral Intensity

Passive

Eclipse's damage bonus to Wrath and Starfire starts 10/20/30% stronger.

Requires at least 8 Balance Points

Precise Alignment

Passive

The duration of Celestial Alignment is increased by 5 seconds.

Requires at least 8 Balance Points

Blessing of Elune

Passive

Lunar Eclipse is 3 seconds longer and Solar Eclipse is 3 seconds shorter.

Mutually exlusive with Blessing of An'she

Requires at least 20 Balance Points

Blessing of An'she

Passive

Solar Eclipse is 3 seconds longer and Lunar Eclipse is 3 seconds shorter.

Mutually exlusive with Blessing of Elune

Requires at least 20 Balance Points

Soul of the Forest

Passive

Eclipse increases Wrath's Astral power generation 50%, and increases Starfire's area effect damage by 150%.

Requires at least 20 Balance Points

0/2

Fury of the Skies

Passive

Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1/2%.

Requires at least 20 Balance Points

Twin Moons

Passive

Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.

Mutually exlusive with Stellar Flare

Requires at least 20 Balance Points

Stellar Flare

Active Ability

Burns the target for a small amount of Astral damage, and then additional Astral damage over 24 seconds.

Generates 8 Astral Power.

Mutually exlusive with Twin Moons

Requires at least 20 Balance Points

0/2

Solstice

Passive

During the first 6 sec of every Eclipse, Shooting Stars fall 250% more often.

[sic]

Requires at least 20 Balance Points

Oneth's Clear Vision [NNF]

Passive

Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.

Mutually exlusive with Timeworn Dreambinder

Requires at least 20 Balance Points

Timeworn Dreambinder [NNF]

Passive

Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec, stacking up to 2 times.

Mutually exlusive with Oneth's Clear Vision

Requires at least 20 Balance Points

0/2

Umbral Infusion [NNF]

Passive

While in an Eclipse, the cost of Starsurge and Starfall is reduced by 5/10%.

Requires at least 20 Balance Points

ShapeshiftIncarnation: Chosen of Elune

Active Ability

An improved Moonkin Form that grants the benefits of Celestial Alignment, and 10% critical strike chance.

Lasts 30 seconds. You may shapeshift in and out of this improved Moonkin Form for its duration.

Mutually exlusive with Convoke the Spirits

Requires at least 20 Balance Points

Convoke the Spirits

Active Ability

Call upon the Druidic ancestors for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds.

You will cast Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

Mutually exlusive with Incarnation: Chosen of Elune

Requires at least 20 Balance Points

0/2

Circle of Life and Death

Passive

Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.

[sic]

Requires at least 20 Balance Points

Syzygy

Passive

Celestial Alignment now blasts all targets between you and the selected area for Astral damage and applies Moonfire and Sunfire to them.

Mutually exlusive with Primordial Arcanic Pulsar

Requires at least 20 Balance Points

Primordial Arcanic Pulsar

Passive

Every 400 Astral Power spent grants Celestial Alignment for 12 seconds.

Mutually exlusive with Syzygy

Requires at least 20 Balance Points

New Moon

Active Ability

Deals Astral damage to the target and empowers New Moon to become Half Moon.

Generates 10 Astral Power.

Mutually exlusive with Fury of Elune

Requires at least 20 Balance Points

Fury of Elune

Active Ability

Calls down a beam of pure celestial energy that follows the enemy, dealing Astral damage over 8 sec within its area. Damage reduced on secondary targets.

Generates 40 Astral Power over its duration.

Mutually exlusive with New Moon

Requires at least 20 Balance Points

Improved Incarnation and Convoke [NNF]

Passive

Shifting out of Incarnation before it expires ends the effect and refunds a portion of its cooldown.

Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Requires at least 20 Balance Points

Adaptive Swarm

Active Ability

Command a swarm that heals or deals Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%.

Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.

Mutually exlusive with Balance of All Things

Requires at least 20 Balance Points

Balance of All Things

Passive

Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 24%, decreasing by 3% every 1 seconds.

Mutually exlusive with Adaptive Swarm

Requires at least 20 Balance Points

Orbit Breaker

Passive

Every 30th Shooting Star calls down a Full Moon upon its target.

Requires at least 20 Balance Points

Baseline Abilities

All maximum level Druids will have access to these abilities.

They are earned through leveling and do not require you to spend talent points to have them.

Aquatic Form

Passive

Your Travel Form increases your swim speed by 100% and allows you to breathe underwater.

Barkskin

Active Ability

Your skin becomes as tough as bark, reducing all damage you take by 20% and preventing damage from delaying your spellcasts. Lasts 8 seconds.

Usable while stunned, frozen, incapacitated, feared, or asleep, and in all shapeshift forms.

ShapeshiftBear Form

Active Ability

Shapeshift into Bear Form, increasing armor by 220% and Stamina by 25%, granting protection from Polymorph effects, and increasing threat generation.

The act of shapeshifting frees you from movement impairing effects.

ShapeshiftCat Form

Active Ability

Shapeshift into Cat Form, increasing auto-attack damage by 40%, movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.

The act of shapeshifting frees you from movement impairing effects.

Dash

Active Ability

Shift into Cat Form and increase your movement speed by 60% while in Cat Form for 10 seconds.

Entangling Roots

Active Ability

Roots the target in place for 30 seconds. Damage may cancel the effect.

Ferocious Bite

Active Ability

Requires Cat Form

Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.

Flight Form

Passive

Your Travel Form allows you to fly and increases your movement speed by 150%.

Growl

Active Ability

Requires Bear Form

Taunts the target to attack you.

Mark of the Wild

Active Ability

Increases the target's speed and critical strike chance by 3% and reduces their magic damage taken by 3% for 60 minutes.

If the target is in your party or raid, all party and raid members will be affected.

Moonfire

Active Ability

A quick beam of lunar light burns the enemy for a small amount of Arcane damage and then additional Arcane damage over 16 seconds.

Prowl

Active Ability

Shift into Cat Form and enter stealth.

Rebirth

Active Ability

Returns the spirit to the body, restoring a dead target to life with 100% health and at least 20% mana. Castable in combat.

Regrowth

Active Ability

Heals a friendly target and deals additional healing over 12 seconds.

Revive

Active Ability

Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Not castable in combat.

Shred

Active Ability

Requires Cat Form

Shred the target, causing Physical damage to the target.

Awards 1 combo point.

Teleport: Moonglade

Active Ability

Teleport to the Moonglade.

Casting Teleport: Moonglade while in Moonglade will return you back to near your departure point.

ShapeshiftTravel Form

Active Ability

Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air, and granting protection from Polymorph effects.

The act of shapeshifting frees you from movement impairing effects.

Wrath

Active Ability

Hurl a ball of energy at the target, dealing Nature damage.

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