No Points
31 Points Left
Active Ability
Requires Cat Form
Rake the target for Bleed damage and additional Bleed damage over 15 seconds.
Awards 1 combo point.
Active Ability
Requires Bear Form
Heals you for 20% health over 3 seconds.
Active Ability
Heals the target over 12 seconds.
Active Ability
Call down a burst of energy, causing Arcane damage to the target, and a small amount of Arcane damage to all other enemies within 8 yards. Generates 8 Astral Power.
Granted by selecting Balance specialization
Active Ability
Requires Bear Form, Cat Form
Thrash all nearby enemies, dealing immediate physical damage and periodic bleed damage. Damage varies by shapeshift form.
Passive
Barkskin duration increased by 2/4 seconds.
Active Ability
Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for a large amount.
Active Ability
Launch a surge of stellar energies at the target, dealing Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
Granted by selecting Balance specialization
Active Ability
Requires Cat Form
Finishing move that causes Bleed damage over time. Lasts longer per combo point.
Active Ability
Requires Bear Form, Cat Form
Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.
Passive
Frenzied Regeneration and Barkskin increase all healing received by 20%.
Active Ability
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Active Ability
Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.
The act of shapeshifting frees you from movement impairing effects.
Active Ability
Requires Cat Form
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point.
Passive
Armor and Physical damage dealt increased by 2/4/6%.
Active Ability
Requires Bear Form
Increases armor for 7 seconds.
Passive
Healing and Magic damage dealt increased by 2/4/6%.
Active Ability
Forces the enemy target to sleep for up to 40 seconds. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Passive
Movement speed increased by 8/15%.
Requires at least 8 Druid Points
Active Ability
Requires Bear Form, Cat Form
You charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 4 seconds.
Requires at least 8 Druid Points
Passive
Reduces all damage taken by 3/6%.
Requires at least 8 Druid Points
Active Ability
Grants a movement ability that varies by shapeshift form.
Mutually exlusive with Tiger Dash
Requires at least 8 Druid Points
Active Ability
Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 seconds.
Mutually exlusive with Wild Charge
Requires at least 8 Druid Points
Passive
Healing done and healing taken increased by 3/6%.
Requires at least 8 Druid Points
Active Ability
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.
Requires at least 8 Druid Points
Passive
Increases the range of all your abilities by 3/5 yards.
Requires at least 8 Druid Points
Passive
For 2 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.
Requires at least 8 Druid Points
Active Ability
Soothes the target, dispelling all Enrage effects.
Requires at least 8 Druid Points
Active Ability
A quick beam of solar light burns the enemy for a small amount of Nature damage and then an additional Nature damage over 12 seconds.
Requires at least 8 Druid Points
Active Ability
Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and dazing them for 6 seconds. Usable in all shapeshift forms.
Requires at least 8 Druid Points
Passive
When you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect.
Requires at least 8 Druid Points
Passive
When you use Barkskin or Survival Instincts, absorb a small amount of damage over 8 seconds.
Requires at least 8 Druid Points
Active Ability
Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.
Requires at least 8 Druid Points
Active Ability
Heals up to 5 injured allies within 30 yards of the target over 7 seconds. Healing starts high and declines over the duration.
Requires at least 8 Druid Points
Passive
Sunfire now applies its damage over time effect to all enemies within 8 yards.
Requires at least 8 Druid Points
Active Ability
Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 seconds. Damage will cancel the effect.
Mutually exlusive with Mighty Bash
Requires at least 20 Druid Points
Active Ability
Invokes the spirit of Ursoc to stun the target for 4 seconds. Usable in all shapeshift forms.
Mutually exlusive with Incapacitating Roar
Requires at least 20 Druid Points
Passive
For 4 sec after shifting into Bear Form, your health and armor are increased by 15/30%.
Requires at least 20 Druid Points
Passive
You gain 1/2/3% of a stat based on your current form.
No Form: Haste
Cat Form: Critical Strike
Bear Form: Versatility
Moonkin Form: Mastery
Requires at least 20 Druid Points
Passive
Rejuvenation's duration is increased by 3 seconds.
Requires at least 20 Druid Points
Active Ability
Roots the target and all enemies within 15 yards in place for 30 seconds. Damage may interrupt the effect. Usable in all shapeshift forms.
Mutually exlusive with Ursol's Vortex
Requires at least 20 Druid Points
Active Ability
Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Mutually exlusive with Mass Entanglement
Requires at least 20 Druid Points
Passive
When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120/90 seconds.
Requires at least 20 Druid Points
Passive
Cooldown of Stampeding Roar reduced by 60 seconds.
Requires at least 20 Druid Points
Active Ability
Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.
Requires at least 20 Druid Points
Active Ability
Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 seconds.
Requires at least 20 Druid Points
Passive
When you shift into a form you haven't been in for 20 sec, abilities cost no Rage, Energy, Astral Power, or Mana for 4 seconds.
Requires at least 20 Druid Points
Active Ability
Abilities not associated with your chosen specialization are substantially empowered for 45 seconds.
Requires at least 20 Druid Points
Active Ability
1.5 min cooldownInstant
For 20 sec, all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 20% for heals, 40% for damage spells.
Requires at least 20 Druid Points
No Points
30 Points Left
Passive
Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.
Eclipse (Solar)
Wrath cast time reduced 8% and damage increased 20%.
Eclipse (Lunar)
Starfire cast time reduced 8% and critical strike chance increased 20%.
Passive
Eclipse now reduces the cast time of affected spells by 15%.
Passive
Moonfire and Sunfire duration increased by 3/6 seconds.
Active Ability
Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.
Generates 20 Astral Power.
Passive
While in combat you generate 1/2 Astral Power every 2 seconds.
While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
Active Ability
Your next 3 Starfires are instant cast and generate 40% increased Astral Power.
Active Ability
Calls down waves of falling stars upon enemies within 40 yds, dealing Astral damage over 8 seconds.
Passive
While in Moonkin Form, single-target attacks against you have a 15% chance make your next Starfire instant.
Active Ability
Bring the celestial bodies into alignment over the target area applying Moonfire and Sunfire to all enemies.
For 20 sec, both Eclipses are maintained and you gain 10% haste.
Passive
Starsurge further empowers the damage bonus of any active Eclipse.
Requires at least 8 Balance Points
Active Ability
Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 seconds.
Requires at least 8 Balance Points
Passive
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing Astral damage and generating 2 Astral Power.
Requires at least 8 Balance Points
Passive
Casting Starfall extends the duration of active Moonfires and Sunfires by 2/4 seconds.
Requires at least 8 Balance Points
Passive
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals Arcane damage to the target.
[sic]
Requires at least 8 Balance Points
Passive
Starsurge and Starfall grant you 2/4% Haste for 15 seconds.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Requires at least 8 Balance Points
Passive
Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 12 sec cooldown.
Requires at least 8 Balance Points
Passive
Starsurge and Starfall have a 10/15/20% chance to empower Eclipse or extend Moonfire and Sunfire by double the amount.
Requires at least 8 Balance Points
Passive
Reduces the remaining cooldown on Solar Beam by 15 seconds when it interrupts the primary target.
Requires at least 8 Balance Points
Passive
Eclipse's damage bonus to Wrath and Starfire starts 10/20/30% stronger.
Requires at least 8 Balance Points
Passive
The duration of Celestial Alignment is increased by 5 seconds.
Requires at least 8 Balance Points
Passive
Lunar Eclipse is 3 seconds longer and Solar Eclipse is 3 seconds shorter.
Mutually exlusive with Blessing of An'she
Requires at least 20 Balance Points
Passive
Solar Eclipse is 3 seconds longer and Lunar Eclipse is 3 seconds shorter.
Mutually exlusive with Blessing of Elune
Requires at least 20 Balance Points
Passive
Eclipse increases Wrath's Astral power generation 50%, and increases Starfire's area effect damage by 150%.
Requires at least 20 Balance Points
Passive
Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1/2%.
Requires at least 20 Balance Points
Passive
Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Mutually exlusive with Stellar Flare
Requires at least 20 Balance Points
Active Ability
Burns the target for a small amount of Astral damage, and then additional Astral damage over 24 seconds.
Generates 8 Astral Power.
Mutually exlusive with Twin Moons
Requires at least 20 Balance Points
Passive
During the first 6 sec of every Eclipse, Shooting Stars fall 250% more often.
[sic]
Requires at least 20 Balance Points
Passive
Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
Mutually exlusive with Timeworn Dreambinder
Requires at least 20 Balance Points
Passive
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec, stacking up to 2 times.
Mutually exlusive with Oneth's Clear Vision
Requires at least 20 Balance Points
Passive
While in an Eclipse, the cost of Starsurge and Starfall is reduced by 5/10%.
Requires at least 20 Balance Points
Active Ability
An improved Moonkin Form that grants the benefits of Celestial Alignment, and 10% critical strike chance.
Lasts 30 seconds. You may shapeshift in and out of this improved Moonkin Form for its duration.
Mutually exlusive with Convoke the Spirits
Requires at least 20 Balance Points
Active Ability
Call upon the Druidic ancestors for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds.
You will cast Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Mutually exlusive with Incarnation: Chosen of Elune
Requires at least 20 Balance Points
Passive
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
[sic]
Requires at least 20 Balance Points
Passive
Celestial Alignment now blasts all targets between you and the selected area for Astral damage and applies Moonfire and Sunfire to them.
Mutually exlusive with Primordial Arcanic Pulsar
Requires at least 20 Balance Points
Passive
Every 400 Astral Power spent grants Celestial Alignment for 12 seconds.
Mutually exlusive with Syzygy
Requires at least 20 Balance Points
Active Ability
Deals Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Mutually exlusive with Fury of Elune
Requires at least 20 Balance Points
Active Ability
Calls down a beam of pure celestial energy that follows the enemy, dealing Astral damage over 8 sec within its area. Damage reduced on secondary targets.
Generates 40 Astral Power over its duration.
Mutually exlusive with New Moon
Requires at least 20 Balance Points
Passive
Shifting out of Incarnation before it expires ends the effect and refunds a portion of its cooldown.
Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Requires at least 20 Balance Points
Active Ability
Command a swarm that heals or deals Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%.
Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
Mutually exlusive with Balance of All Things
Requires at least 20 Balance Points
Passive
Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 24%, decreasing by 3% every 1 seconds.
Mutually exlusive with Adaptive Swarm
Requires at least 20 Balance Points
Passive
Every 30th Shooting Star calls down a Full Moon upon its target.
Requires at least 20 Balance Points
All maximum level Druids will have access to these abilities.
They are earned through leveling and do not require you to spend talent points to have them.
Passive
Your Travel Form increases your swim speed by 100% and allows you to breathe underwater.
Active Ability
Your skin becomes as tough as bark, reducing all damage you take by 20% and preventing damage from delaying your spellcasts. Lasts 8 seconds.
Usable while stunned, frozen, incapacitated, feared, or asleep, and in all shapeshift forms.
Active Ability
Shapeshift into Bear Form, increasing armor by 220% and Stamina by 25%, granting protection from Polymorph effects, and increasing threat generation.
The act of shapeshifting frees you from movement impairing effects.
Active Ability
Shapeshift into Cat Form, increasing auto-attack damage by 40%, movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.
The act of shapeshifting frees you from movement impairing effects.
Active Ability
Shift into Cat Form and increase your movement speed by 60% while in Cat Form for 10 seconds.
Active Ability
Roots the target in place for 30 seconds. Damage may cancel the effect.
Active Ability
Requires Cat Form
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Passive
Your Travel Form allows you to fly and increases your movement speed by 150%.
Active Ability
Requires Bear Form
Taunts the target to attack you.
Active Ability
Increases the target's speed and critical strike chance by 3% and reduces their magic damage taken by 3% for 60 minutes.
If the target is in your party or raid, all party and raid members will be affected.
Active Ability
A quick beam of lunar light burns the enemy for a small amount of Arcane damage and then additional Arcane damage over 16 seconds.
Active Ability
Shift into Cat Form and enter stealth.
Active Ability
Returns the spirit to the body, restoring a dead target to life with 100% health and at least 20% mana. Castable in combat.
Active Ability
Heals a friendly target and deals additional healing over 12 seconds.
Active Ability
Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Not castable in combat.
Active Ability
Requires Cat Form
Shred the target, causing Physical damage to the target.
Awards 1 combo point.
Active Ability
Teleport to the Moonglade.
Casting Teleport: Moonglade while in Moonglade will return you back to near your departure point.
Active Ability
Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air, and granting protection from Polymorph effects.
The act of shapeshifting frees you from movement impairing effects.
Active Ability
Hurl a ball of energy at the target, dealing Nature damage.